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Matsayin ci gaban kasuwar kayan wasan kayan wasa na kasar Sin

A cikin 'yan shekarun nan, ko da yake har yanzu akwai rashin tabbas da yawa a cikin ci gaban tattalin arzikin manyan ƙasashe na duniya, tattalin arzikin duniya gaba ɗaya ya shiga wani mataki na farfadowa, kuma girman kasuwa na masana'antar kayan wasan kwaikwayo na software gabaɗaya ya kiyaye yanayin ci gaba. daga ra'ayi na yanki na yanki, girman kasuwar kayan wasan kayan wasan kwaikwayo ta duniya ta fi mayar da hankali a Asiya, Turai da Arewacin Amurka. Tare da ci gaban tattalin arziki da haɓaka biranen yankin Asiya, rabon Asiya yana ci gaba da ƙaruwa. Sa ido kan yanayin ci gaban tattalin arzikin masana'antu na duniya a nan gaba, tare da kasuwar masana'antar kayan wasa mai laushi ta karkata zuwa kasashe masu tasowa, kason kasuwan yankin Asiya zai karu, kuma kaso na kasuwannin masana'antun Turai da Amurka za su kasance cikin kwanciyar hankali ko kadan.

China plush software abun wasa marker1

Yawancin kayan wasan wasan kwaikwayo na kasar Sin ana kera su ne don samfuran kasashen waje. Ana fitar da waɗannan samfuran zuwa duk ƙasashe da yankuna na duniya, gami da Tarayyar Turai, Amurka da sauran ƙasashe da yankuna da suka ci gaba. Bisa rahoton da cibiyar bincike ta masana'antu ta Sihan ta fitar, "Matsalar kasuwar masana'antar wasan wasa ta kasar Sin ta 2023-2028, da kuma rahoton binciken dabarun raya dabarun raya kasa" ta bayyana cewa, fitar da kayayyakin wasan wasan na kasar Sin a shekarar 2022 zai kai dalar Amurka biliyan 48.754, wanda ya karu da kashi 5.48%. Ko da yake samar da kayan wasan kwaikwayo na kasar Sin ya mamaye Oems (masu kera kayan aiki na asali), wasu manyan kamfanonin wasan wasan wasan motsa jiki suna motsawa zuwa bincike da haɓaka masu zaman kansu, da kafa haƙƙin ikon mallakar fasaha da samfuransu. Ƙirƙirar alamar asali (OBM) na iya ɗaukar rabon kasuwa kai tsaye tare da haɓaka ci gaban kasuwanci, kuma kamfanonin OBM na iya samun babban riba na 35% zuwa 50%.

Tun daga shekarar 2023, tasirin annobar ya yi nisa, kuma an gyara ci gaban GDP sosai, sama da yadda ake tsammanin kasuwa. A cikin wannan damar, masana'antar kayan wasan kwaikwayo ta software ta haɓaka da kyau, haɓaka kasuwar masana'antu tana nufin adadin masu siyarwa ko masu siye a cikin kasuwar masana'antu da ma'auni na dangi (wato rabon kasuwa) tsarin rarraba, yana nuna keɓancewar kasuwa digiri na maida hankali.

Ta fuskar maida hankali kan kasuwa, yawan kamfanoni a masana'antar kayan wasan kwaikwayo ta kasar Sin ta samu ci gaba a cikin 'yan shekarun nan.

China plush software abun wasa marke2

Idan aka yi la'akari da ci gaban masana'antar wasan kwaikwayo mai laushi na cikin gida a cikin 'yan shekarun nan, buƙatun kasuwancin kayan wasa mai laushi yana haɓaka kowace shekara, sikelin masana'antar yana ci gaba da haɓaka, kuma ma'aunin samarwa da buƙatu yana ƙaruwa akai-akai. Ci gaba da ingantuwar sarkar masana'antu, daidaiton ci gaban fasaha, da ci gaba da bullowar sabbin masana'antu sun kawo mafi girman sararin ci gaba ga masana'antar kayan wasa ta software. Gabaɗaya, masana'antar kayan wasa ta software tana da fa'ida mai fa'ida don haɓakawa, masana'antar tana da yuwuwar haɓaka girma, kuma akwai ƙimar saka hannun jari.


Lokacin aikawa: Mayu-27-2024